BFByteForgeRoadmap
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Product roadmap

From early forge to public developer platform.

Dates are projected targets and may shift as testing, model compatibility, and release packaging mature. The priority is a reliable agent loop before broad release.

Current

May 2026

Windows early-access build, LM Studio routing, model harness, smoke tests, and project scaffolds.

Next target

June 2026

Installer polish, better previews, model benchmark panel, and wider template validation.

Public push

Q3 2026

Licensing, update delivery, documentation, and broader user onboarding.

Completed

Core desktop foundation

Electron desktop shell, compact dark UI, workspace explorer, model selector, LM Studio/OpenAI-compatible providers, and Tailscale endpoint support.

Completed

Acceptance smoke coverage

Verified project generation for Tetris, static website, Python CLI with tests, and Node API with install/test flow using Qwen 4B through ByteForge.

In progress

Agent reliability pass

Improve tool recovery, context compaction, command failure diagnostics, and live timeline detail so the agent feels more like a working teammate.

Projected

Template and preview expansion

Harden Android, .NET desktop, React, Flask, game, and static website flows with dependency checks, preview runners, and release validation.

Projected

Git and GitHub workflow

Repository creation, branch/status UI, staged commits, AI commit summaries, and optional GitHub account connection.

Planned

Public release system

Licensing, Stripe/payment path, signed installer, auto-update channel, release notes, documentation, and customer support workflow.

Future

Platform and plugin expansion

Linux support planning, richer provider integrations, plugin-style project adapters, and model capability database.